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They let you load in the current version and update it when a newer version is available. References are great, especially for a team environment, where several artists are working on different pieces of the scene.

#Humanik maya 2016 tutorial download#
This tool is available as a Bonus Tool which you can download using the Help menu. Using a text editor, you can create and edit XML-based Attribute Editor templates that let you specify which attributes are visible in the Attribute Editor for specific node types.
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The Node Editor has several display modes including Simple, Connected and Full mode and lets you create bookmarks to find your way back to a specific view.įigure 2: The new Node Editor lets you visualize the connections between nodes and interactively create connections between different attributes. This Node Editor, shown in Figure 2, lets you interactively create connections between different attributes which makes it great for creating shading networks. Maya has always been great at letting you get under the hood and tweak various aspects of the current scene and the new Node Editor makes it even easier to work with and tweak individual nodes. Image courtesy of Autodesk Node Editor and Attribute Editor Templates

abc extension.įor game developers, this feature lets you load a cached version of a completed environment and move through it at a fast frame rate just like the game player would providing the much needed immediate feedback in the Maya interface, as shown in Figure 1, without having to compile and transport the scene to the game engine.įigure 1: Using the new Pipeline Cache feature you can load and navigate huge data files at a high frame rate. Both file types use the same Alembic file saved with the. Importing the file as a Alembic cache file isn't quite as fast, but allows editing of geometry and displays applied textures.

The benefit for these trade-offs is blinding fast movement about huge scene files. The GPU cache options also collapses the node hierarchy to a single node making the geometry so it cannot be edited. There are several differences between these two options, but the key visual differences are that the GPU version displays the scene without any textures, only RGBA colors. The Pipeline Cache menu includes options to export and import files as an Alembic or GPU cache. This is ideal for moving about a huge data model or playing back just a particle system at a reasonable rate. These saved cached files can then be loaded back into the scene and played back or navigated at a dramatically faster frame rate. Maya 2013 has a new Pipeline Cache set of tools that lets you save either the entire scene or a selected object as a cached files using the open-source Alembic file format. If you've created a seriously huge model environment or an animated character that is really complex, or a particle simulation that plays back a turtle-speed, then you know the pain of single-digit frame rates. There are some cool features such as the Send To commands and Live Connection that share data between different suite applications and that are only available within a suite. If you plan on working between the different tools, then the suites are definitely the way to go. So, there are several different packages that include Maya.
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Autodesk Maya 2013 software is available as a stand-alone product as part of the Maya Entertainment Creation Suite 2013, which includes Maya, Mudbox, MotionBuilder and Sketchbook Designer as part of the Premium Suite which adds Softimage to the mix and as part of the Ultimate Suite, which also includes 3ds Max.
